You should have
cashed out.

Risk it. Rise higher.

Coming to the App Store

The loop

Three steps, one decision

The elevator climbs. The doors open on one of nine kinds of floor. Then it waits for you — and waiting is the whole game.

The ONE MORE FLOOR launch screen: closed brass elevator doors on deep navy.
The doors close
The how-to-play screen explaining the three steps of the loop.
Learn the loop
A run in progress showing the floor reached, coins at risk and coins secured.
Make the call
1

The doors open

The elevator stops, the indicator dings and the floor reveals itself. Coins, a skill challenge, a bargain, a vault — or a robber, lit in red, already reaching for your bag.

2

You play the floor

Win the challenge, take the deal, bank a percentage of your wealth, or close the doors on the robber before the reaction window runs out. What you bank can never be lost.

3

Cash out, or one more floor

Take the money and your run is over with your coins safe. Or press ONE MORE FLOOR, keep everything at risk, and find out what is waiting above.

A masked robber forcing the elevator doors apart on a floor lit in red.
Robber floor · danger lurks above
Floor system

Nine kinds of floor

The generator is deterministic and seeded, so two players on the same tower meet the same floors in the same order. Danger is never signalled by colour alone.

  • RewardCoins, a multiplier, a key, a collectible, protection, or a mystery chest.
  • ChallengeA two to ten second skill test. Precision, reaction, memory, balance.
  • RobberA visible threat. Hit ONE MORE FLOOR fast enough to slam the doors shut.
  • ThiefSubtle, learnable deception. The robber is reflex; the thief is paranoia.
  • DealA meaningful trade. No deal is ever trivially the right answer.
  • BankSecure a percentage of your wealth. Banked coins survive a lost run.
  • DeathRare, dramatic and skill-based. Never an arbitrary roll of the dice.
  • MysteryDeliberately breaks the expectations the other eight floors taught you.
  • SecretAuthored, conditional, hidden. Most players will never see one.
One tower. One attempt. Every day.

The same tower for everyone

Every player in the world rides an identical Daily Tower, generated from a server-issued seed. One official attempt per day, free, with no paid retries, revives or advantages of any kind. The Daily competition stays completely fair.

Players today
0
Best floor today
0
Cash-out rate
0%
Next tower in
04:10:41

Tower 2026-10-29 (UTC). Towers change at midnight UTC, everywhere at once.

See today’s tower →
The ONE MORE FLOOR home screen: the Daily Tower above Endless mode.
Same sky. Higher people.
Leaderboard

Who is highest right now

The live top 10 of today’s tower, ranked by floor reached, then coins secured, then who got there first.

Nobody has finished a run on today’s tower yet. It opened at midnight UTC.

Names are the display names players choose in the app — change yours from your profile.

Endless best: Traveller-3967 SE · floor 43 · Endless board

Full leaderboard, weekly boards and country filters →
A bank floor: an open brass vault stacked with coins behind the elevator doors.
Bank floor · banked coins survive a lost run
Fair play

No pay-to-win. Ever.

The Daily Tower is free and identical for everyone. There are no paid retries, no revives, no bought shields, no extra time and no competitive advantages for sale — only cosmetics: elevator themes, traveller skins and seasonal collections.

Ride the tower everyone else is riding

One tower a day, the same floors for every player on earth, and one decision that only you can make.

Coming to the App Store

TestFlight first, then the store. Coming to iOS first. Android after.